Library modification for integration with DirectX

Jul 28, 2016 at 1:51 PM
I want to ask permission to modify your library for my own project and change using of double to float type to get rid of casting each vertex and normal to "native" Direct3D type (float) and also speedup calculations a little.

Can I do this from license point of view?
Aug 6, 2016 at 4:16 PM
Edited Aug 6, 2016 at 4:17 PM

if you read the licence, it tells you can do that.

Edit: Tho a small warning -- changing the internal computations to float will likely break it for some input cases where the "double" works.