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Jul 22, 2016 at 1:36 AM
Hi, there is no documentation for this so I have a couple of questions.
Is the following correct usage:
var tetrahedrons = Triangulation.CreateDelaunay<Vertex, DefaultTriangulationCell<Vertex>>(vVertices, config).Cells;
If so what data does it provide me exactly, I get Vertex's with 1's or 0's nothing else.
Jul 22, 2016 at 4:26 PM

the 7DelaunayWPF (RandomTriagulation.cs) and 6UsingHelixStudio examples show how to use consume the triangulation data.

As to what you get, just check the source code of the DefaultTriangulationCell class (and the classes it is derived from).